Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

RichTextEffect

Inherits: Resource < RefCounted < Object

A custom effect for a RichTextLabel.

Description

A custom effect for a RichTextLabel, which can be loaded in the RichTextLabel inspector or using RichTextLabel.install_effect.

Note: For a RichTextEffect to be usable, a BBCode tag must be defined as a member variable called bbcode in the script.

# The RichTextEffect will be usable like this: `[example]Some text[/example]`
var bbcode = "example"

Note: As soon as a RichTextLabel contains at least one RichTextEffect, it will continuously process the effect unless the project is paused. This may impact battery life negatively.

Tutorials

Methods

bool

_process_custom_fx(char_fx: CharFXTransform) virtual const


Method Descriptions

bool _process_custom_fx(char_fx: CharFXTransform) virtual const

Override this method to modify properties in char_fx. The method must return true if the character could be transformed successfully. If the method returns false, it will skip transformation to avoid displaying broken text.


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