GLTFNode

Inherits: Resource < RefCounted < Object

Properties

int

camera

-1

PackedInt32Array

children

PackedInt32Array()

int

height

-1

bool

joint

false

int

light

-1

int

mesh

-1

int

parent

-1

Vector3

position

Vector3(0, 0, 0)

Quaternion

rotation

Quaternion(0, 0, 0, 1)

Vector3

scale

Vector3(1, 1, 1)

int

skeleton

-1

int

skin

-1

Transform3D

xform

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

Property Descriptions

Default

-1

Setter

set_camera(value)

Getter

get_camera()


Default

PackedInt32Array()

Setter

set_children(value)

Getter

get_children()


Default

-1

Setter

set_height(value)

Getter

get_height()


Default

false

Setter

set_joint(value)

Getter

get_joint()


Default

-1

Setter

set_light(value)

Getter

get_light()


Default

-1

Setter

set_mesh(value)

Getter

get_mesh()


Default

-1

Setter

set_parent(value)

Getter

get_parent()


Default

Vector3(0, 0, 0)

Setter

set_position(value)

Getter

get_position()


Default

Quaternion(0, 0, 0, 1)

Setter

set_rotation(value)

Getter

get_rotation()


Default

Vector3(1, 1, 1)

Setter

set_scale(value)

Getter

get_scale()


Default

-1

Setter

set_skeleton(value)

Getter

get_skeleton()


Default

-1

Setter

set_skin(value)

Getter

get_skin()


Default

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

Setter

set_xform(value)

Getter

get_xform()