You are reading the
(unstable) version of this documentation, which may document features not available
or compatible with Godot 3.x.
Checking the stable version of the documentation...
Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
Inherits: RefCounted < Object
Parameters to be sent to a 3D point physics query.
This class contains the position and other parameters to be used for PhysicsDirectSpaceState3D.intersect_point.
bool collide_with_areas =
true, the query will take Area3Ds into account.
bool collide_with_bodies =
true, the query will take PhysicsBody3Ds into account.
int collision_mask =
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
RID exclude =
The list of object RIDs that will be excluded from collisions. Use CollisionObject3D.get_rid to get the RID associated with a CollisionObject3D-derived node.
Vector3 position =
Vector3(0, 0, 0)
The position being queried for, in global coordinates.