Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Resource < RefCounted < Object

A resource used for styling/skinning Controls and Windows.


A resource used for styling/skinning Control and Window nodes. While individual controls can be styled using their local theme overrides (see Control.add_theme_color_override), theme resources allow you to store and apply the same settings across all controls sharing the same type (e.g. style all Buttons the same). One theme resource can be used for the entire project, but you can also set a separate theme resource to a branch of control nodes. A th