Attention: Here be dragons
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Inherits: Shape3D < Resource < RefCounted < Object
Cylinder shape for 3D collisions.
Cylinder shape for collisions. Like CapsuleShape3D, but without hemispheres at the cylinder's ends.
Note: There are several known bugs with cylinder collision shapes. Using CapsuleShape3D or BoxShape3D instead is recommended.
Performance: Being a primitive collision shape, CylinderShape3D is fast to check collisions against (though not as fast as SphereShape3D). CylinderShape3D is also more demanding compared to CapsuleShape3D.
float height =
The cylinder's height.
float radius =
The cylinder's radius.