Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object
Godot editor's command palette.
Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through Editor > Command Palette menu.
Command key names use slash delimiters to distinguish sections, for example:
example will be the section name.
var command_palette = get_editor_interface().get_command_palette() # external_command is a function that will be called with the command is executed. var command_callable = Callable(self, "external_command").bind(arguments) command_palette.add_command("command", "test/command",command_callable)
EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette(); // ExternalCommand is a function that will be called with the command is executed. Callable commandCallable = new Callable(this, MethodName.ExternalCommand); commandPalette.AddCommand("command", "test/command", commandCallable)
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_command_palette.
add_command ( String command_name, String key_name, Callable binded_callable, String shortcut_text="None" )
remove_command ( String key_name )
void add_command ( String command_name, String key_name, Callable binded_callable, String shortcut_text="None" )
Adds a custom command to EditorCommandPalette.
command_name: String (Name of the Command. This is displayed to the user.)
key_name: String (Name of the key for a particular Command. This is used to uniquely identify the Command.)
binded_callable: Callable (Callable of the Command. This will be executed when the Command is selected.)
shortcut_text: String (Shortcut text of the Command if available.)
void remove_command ( String key_name )
Removes the custom command from EditorCommandPalette.
key_name: String (Name of the key for a particular Command.)