Attention: Here be dragons

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GLTFSkin

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Tutorials

Properties

Skin

godot_skin

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

joints_original

PackedInt32Array()

PackedInt32Array

non_joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

int

skeleton

-1

int

skin_root

-1

Methods

Array[Transform3D]

get_inverse_binds()

Dictionary

get_joint_i_to_bone_i()

Dictionary

get_joint_i_to_name()

void

set_inverse_binds(inverse_binds: Array[Transform3D])

void

set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary)

void

set_joint_i_to_name(joint_i_to_name: Dictionary)


Property Descriptions

Skin godot_skin

  • void set_godot_skin(value: Skin)

  • Skin get_godot_skin()

There is currently no description for this property. Please help us by contributing one!


PackedInt32Array joints = PackedInt32Array()

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PackedInt32Array joints_original = PackedInt32Array()

There is currently no description for this property. Please help us by contributing one!


PackedInt32Array non_joints = PackedInt32Array()

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PackedInt32Array roots = PackedInt32Array()

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int skeleton = -1

  • void set_skeleton(value: int)

  • int get_skeleton()

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int skin_root = -1

  • void set_skin_root(value: int)

  • int get_skin_root()

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Method Descriptions

Array[Transform3D] get_inverse_binds()

There is currently no description for this method. Please help us by contributing one!


Dictionary get_joint_i_to_bone_i()

There is currently no description for this method. Please help us by contributing one!


Dictionary get_joint_i_to_name()

There is currently no description for this method. Please help us by contributing one!


void set_inverse_binds(inverse_binds: Array[Transform3D])

There is currently no description for this method. Please help us by contributing one!


void set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary)

There is currently no description for this method. Please help us by contributing one!


void set_joint_i_to_name(joint_i_to_name: Dictionary)

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User-contributed notes

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