PhysicsRayQueryParameters3D¶
Inherits: RefCounted < Object
Parameters to be sent to a 3D ray physics query.
Description¶
This class contains the ray position and other parameters to be used for PhysicsDirectSpaceState3D.intersect_ray.
Properties¶
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Property Descriptions¶
bool collide_with_areas
Default |
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Setter |
set_collide_with_areas(value) |
Getter |
is_collide_with_areas_enabled() |
If true
, the query will take Area3Ds into account.
bool collide_with_bodies
Default |
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Setter |
set_collide_with_bodies(value) |
Getter |
is_collide_with_bodies_enabled() |
If true
, the query will take PhysicsBody3Ds into account.
int collision_mask
Default |
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Setter |
set_collision_mask(value) |
Getter |
get_collision_mask() |
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
Array exclude
Default |
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Setter |
set_exclude(value) |
Getter |
get_exclude() |
The list of objects or object RIDs that will be excluded from collisions.
Vector3 from
Default |
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Setter |
set_from(value) |
Getter |
get_from() |
The starting point of the ray being queried for, in global coordinates.
bool hit_back_faces
Default |
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Setter |
set_hit_back_faces(value) |
Getter |
is_hit_back_faces_enabled() |
If true
, the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
bool hit_from_inside
Default |
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Setter |
set_hit_from_inside(value) |
Getter |
is_hit_from_inside_enabled() |
If true
, the query will detect a hit when starting inside shapes. In this case the collision normal will be Vector3(0, 0, 0)
. Does not affect concave polygon shapes or heightmap shapes.
Vector3 to
Default |
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Setter |
set_to(value) |
Getter |
get_to() |
The ending point of the ray being queried for, in global coordinates.