PrimitiveMesh¶
Inherits: Mesh < Resource < RefCounted < Object
Inherited By: BoxMesh, CapsuleMesh, CylinderMesh, PlaneMesh, PointMesh, PrismMesh, QuadMesh, RibbonTrailMesh, SphereMesh, TextMesh, TubeTrailMesh
Base class for all primitive meshes. Handles applying a Material to a primitive mesh.
Description¶
Base class for all primitive meshes. Handles applying a Material to a primitive mesh. Examples include BoxMesh, CapsuleMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.
Properties¶
Methods¶
_create_mesh_array ( ) virtual const |
|
get_mesh_arrays ( ) const |
Property Descriptions¶
AABB custom_aabb
Setter |
set_custom_aabb(value) |
Getter |
get_custom_aabb() |
Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
bool flip_faces
Setter |
set_flip_faces(value) |
Getter |
get_flip_faces() |
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using BaseMaterial3D.CULL_FRONT in BaseMaterial3D.cull_mode.
Material material
Setter |
set_material(value) |
Getter |
get_material() |
The current Material of the primitive mesh.
Method Descriptions¶
Array _create_mesh_array ( ) virtual const
Array get_mesh_arrays ( ) const
Returns mesh arrays used to constitute surface of Mesh. The result can be passed to ArrayMesh.add_surface_from_arrays to create a new surface. For example:
var c = CylinderMesh.new()
var arr_mesh = ArrayMesh.new()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
var c = new CylinderMesh();
var arrMesh = new ArrayMesh();
arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());