Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Exporting 3D scenes

Overview

In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb file) or glTF embedded with textures (gltf + .bin + textures). This allows you to create scenes in Godot, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Godot.

Note

Only Blender 2.83 and newer can import glTF files exported by Godot.

To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...

../../_images/gltf_godot_export.png

Limitations

There are several limitations with glTF export.

  • No support for exporting particles since their implementation varies across engines.

  • ShaderMaterials cannot be exported.

  • No support for exporting 2D scenes.

See also

3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.


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