Exporting 3D scenes¶
In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (
.glb file) or glTF embedded with textures
.bin + textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
Only Blender 2.83 and newer can import glTF files exported by Godot.
To export a scene in the editor go to Project > Tools > Export GLTF...
There are several limitations with glTF export.
No support for exporting particles since their implementation varies across engines.
ShaderMaterials cannot be exported.
No support for exporting 2D scenes.