Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Best practices
- Introduction
- Applying object-oriented principles in Godot
- Scene organization
- When to use scenes versus scripts
- Autoloads versus regular nodes
- When and how to avoid using nodes for everything
- Godot interfaces
- Godot notifications
- Data preferences
- Logic preferences
- Project organization
- Version control systems