You are reading the
(unstable) version of this documentation, which may document features not available
or compatible with Godot 3.x.
Checking the stable version of the documentation...
Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
close_library ( )
get_minimum_library_initialization_level ( ) const
initialize_library ( InitializationLevel level )
is_library_open ( ) const
open_library ( String path, String entry_symbol )
InitializationLevel INITIALIZATION_LEVEL_CORE =
InitializationLevel INITIALIZATION_LEVEL_SERVERS =
InitializationLevel INITIALIZATION_LEVEL_SCENE =
InitializationLevel INITIALIZATION_LEVEL_EDITOR =
void close_library ( )
InitializationLevel get_minimum_library_initialization_level ( ) const
void initialize_library ( InitializationLevel level )
bool is_library_open ( ) const