Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Inherits: MultiplayerPeer < PacketPeer < RefCounted < Object
A MultiplayerPeer which is always connected and acts as a server.
This is the default MultiplayerAPI.multiplayer_peer for the Node.multiplayer. It mimics the behavior of a server with no peers connected.
This means that the SceneTree will act as the multiplayer authority by default. Calls to MultiplayerAPI.is_server will return
true, and calls to MultiplayerAPI.get_unique_id will return MultiplayerPeer.TARGET_PEER_SERVER.