Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object

Returns the vector that points in the same direction as a reference vector within the visual shader graph.


Translates to faceforward(N, I, Nref) in the shader language