Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object

Blends two animations linearly inside of an AnimationNodeBlendTree.


A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on the amount value.

In general, the blend value should be in the [0.0, 1.0] range. Values outside of this range can blend amplified or inverted animations, however, AnimationNodeAdd2 works better for this purpose.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.