Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Shortcut

Inherits: Resource < RefCounted < Object

A shortcut for binding input.

Description

Shortcuts are commonly used for interacting with a Control element from an InputEvent (also known as hotkeys).

One shortcut can contain multiple InputEvent's, allowing the possibility of triggering one action with multiple different inputs.

Properties

Array