Simple texture that uses a mesh to draw itself.
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
- Texture2D base_texture
Sets the base texture that the Mesh will use to draw.
- Vector2 image_size
Sets the size of the image, needed for reference.
- Mesh mesh
Sets the mesh used to draw. It must be a mesh using 2D vertices.