Attention: Here be dragons

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ImporterMeshInstance3D

Inherits: Node3D < Node < Object

There is currently no description for this class. Please help us by contributing one!

Properties

ShadowCastingSetting

cast_shadow

1

int

layer_mask

1

ImporterMesh

mesh

NodePath

skeleton_path

NodePath("")

Skin

skin

float

visibility_range_begin

0.0

float

visibility_range_begin_margin

0.0

float

visibility_range_end

0.0

float

visibility_range_end_margin

0.0

VisibilityRangeFadeMode

visibility_range_fade_mode

0


Property Descriptions

ShadowCastingSetting cast_shadow = 1

There is currently no description for this property. Please help us by contributing one!


int layer_mask = 1

  • void set_layer_mask(value: int)

  • int get_layer_mask()

There is currently no description for this property. Please help us by contributing one!


ImporterMesh mesh

There is currently no description for this property. Please help us by contributing one!


NodePath skeleton_path = NodePath("")

There is currently no description for this property. Please help us by contributing one!


Skin skin

  • void set_skin(value: Skin)

  • Skin get_skin()

There is currently no description for this property. Please help us by contributing one!


float visibility_range_begin = 0.0

  • void set_visibility_range_begin(value: float)

  • float get_visibility_range_begin()

There is currently no description for this property. Please help us by contributing one!


float visibility_range_begin_margin = 0.0

  • void set_visibility_range_begin_margin(value: float)

  • float get_visibility_range_begin_margin()

There is currently no description for this property. Please help us by contributing one!


float visibility_range_end = 0.0

  • void set_visibility_range_end(value: float)

  • float get_visibility_range_end()

There is currently no description for this property. Please help us by contributing one!


float visibility_range_end_margin = 0.0

  • void set_visibility_range_end_margin(value: float)

  • float