AnimationNodeBlendSpace1D

Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object

Blends linearly between two of any number of AnimationNode of any type placed on a virtual axis.

Description

A resource to add to an AnimationNodeBlendTree.

This is a virtual axis on which you can add any type of AnimationNode using add_blend_point.

Outputs the linear blend of the two AnimationNodes closest to the node's current value.

You can set the extents of the axis using the min_space and max_space.

Properties

float

max_space

1.0

float

min_space

-1.0

float

snap

0.1

String

value_label

"value"

Methods

void

add_blend_point ( AnimationRootNode node, float pos, int at_index=-1 )

int

get_blend_point_count ( ) const

AnimationRootNode

get_blend_point_node ( int point ) const

float

get_blend_point_position ( int point ) const

void

remove_blend_point ( int point )

void

set_blend_point_node ( int point, AnimationRootNode node )

void

set_blend_point_position ( int point, float pos )

Property Descriptions

Default

1.0

Setter

set_max_space(value)

Getter

get_max_space()

The blend space's axis's upper limit for the points' position. See add_blend_point.


Default

-1.0

Setter

set_min_space(value)

Getter

get_min_space()

The blend space's axis's lower limit for the points' position. See add_blend_point.


Default

0.1

Setter

set_snap(value)

Getter

get_snap()

Position increment to snap to when moving a point on the axis.


Default

"value"

Setter

set_value_label(value)

Getter

get_value_label()

Label of the virtual axis of the blend space.

Method Descriptions

Adds a new point that represents a node on the virtual axis at a given position set by pos. You can insert it at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.


  • int get_blend_point_count ( ) const

Returns the number of points on the blend axis.


Returns the AnimationNode referenced by the point at index point.


  • float get_blend_point_position ( int point ) const

Returns the position of the point at index point.


  • void remove_blend_point ( int point )

Removes the point at index point from the blend axis.


Changes the AnimationNode referenced by the point at index point.


  • void set_blend_point_position ( int point, float pos )

Updates the position of the point at index point on the blend axis.