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Transform3D

A 3×4 matrix representing a 3D transformation.

Description

A 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of a basis (first 3 columns) and a Vector3 for the origin (last column).

For a general introduction, see the Matrices and transforms tutorial.

Note

There are notable differences when using this API with C#. See C# API differences to GDScript for more information.

Tutorials

Properties

Basis

basis

Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)

Vector3

origin

Vector3(0, 0, 0)

Constructors

Transform3D

Transform3D()

Transform3D

Transform3D(from: Transform3D)

Transform3D

Transform3D(basis: Basis, origin: Vector3)

Transform3D

Transform3D(from: Projection)

Transform3D

Transform3D(x_axis: Vector3, y_axis: Vector3, z_axis: Vector3, origin: Vector3)

Methods

Transform3D

affine_inverse() const

Transform3D

interpolate_with(xform: Transform3D, weight: float) const

Transform3D

inverse() const

bool

is_equal_approx(xform: Transform3D) const

bool

is_finite() const

Transform3D

looking_at(target: Vector3, up: Vector3 = Vector3(0, 1, 0), use_model_front: bool = false) const

Transform3D

orthonormalized() const

Transform3D

rotated(axis: Vector3, angle: float) const

Transform3D

rotated_local(axis: Vector3, angle: float) const

Transform3D

scaled(scale: Vector3) const

Transform3D

scaled_local(scale: Vector3) const

Transform3D

translated(offset: Vector3) const

Transform3D

translated_local(offset: Vector3) const

Operators

bool

operator !=(right: Transform3D)

AABB

operator *(right: AABB)

PackedVector3Array

operator *(right: PackedVector3Array)

Plane

operator *(right: