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Inherits: Shape2D < Resource < RefCounted < Object
Segment shape resource for 2D physics.
2D segment shape to be added as a direct child of a PhysicsBody2D or Area2D using a CollisionShape2D node. Consists of two points,
Performance: Being a primitive collision shape, SegmentShape2D is fast to check collisions against (though not as fast as CircleShape2D).
Vector2 a =
The segment's first point position.
Vector2 b =
The segment's second point position.