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Inherits: Node3D < Node < Object
Inherited By: ConeTwistJoint3D, Generic6DOFJoint3D, HingeJoint3D, PinJoint3D, SliderJoint3D
Base class for all 3D joints.
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also Generic6DOFJoint3D.
bool exclude_nodes_from_collision =
true, the two bodies of the nodes are not able to collide with each other.
NodePath node_a =
The node attached to the first side (A) of the joint.
NodePath node_b =
The node attached to the second side (B) of the joint.
int solver_priority =
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.