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Joint3D¶
Inherits: Node3D < Node < Object
Inherited By: ConeTwistJoint3D, Generic6DOFJoint3D, HingeJoint3D, PinJoint3D, SliderJoint3D
Base class for all 3D joints.
Description¶
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also Generic6DOFJoint3D.
Tutorials¶
Properties¶
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Property Descriptions¶
bool exclude_nodes_from_collision = true
If true
, the two bodies of the nodes are not able to collide with each other.
NodePath node_a = NodePath("")
The node attached to the first side (A) of the joint.
NodePath node_b = NodePath("")
The node attached to the second side (B) of the joint.
int solver_priority = 1
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.