Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

TextureCubemapRD

Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture for Cubemap that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.