You are reading the
(unstable) version of this documentation, which may document features not available
or compatible with Godot 3.x.
Checking the stable version of the documentation...
Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
Inherits: Occluder3D < Resource < RefCounted < Object
Flat plane shape for use with occlusion culling in OccluderInstance3D.
QuadOccluder3D stores a flat plane shape that can be used by the engine's occlusion culling system. See also PolygonOccluder3D if you need to customize the quad's shape.
See OccluderInstance3D's documentation for instructions on setting up occlusion culling.
Vector2 size =
The quad's size in 3D units.