Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Experimental: This node is meant to replace ParallaxBackground and ParallaxLayer. The implementation may change in the future.

Inherits: Node2D < CanvasItem < Node < Object

A node used to create a parallax scrolling background.


A Parallax2D is used to create a parallax effect. It can move at a different speed relative to the camera movement using scroll_scale. This creates an illusion of depth in a 2D game. If manual scrolling is desired, the Camera2D position can be ignored with