Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

AnimationTree

Inherits: AnimationMixer < Node < Object

A node used for advanced animation transitions in an AnimationPlayer.

Description

A node used for advanced animation transitions in an AnimationPlayer.

Note: When linked with an AnimationPlayer, several properties and methods of the corresponding AnimationPlayer will not function as expected. Playback and transitions should be handled using only the AnimationTree and its constituent AnimationNode(s). The AnimationPlayer node should be used solely for adding, deleting, and editing animations.

Tutorials

Properties

NodePath

advance_expression_base_node

NodePath(".")

NodePath

anim_player

NodePath("")

AnimationCallbackModeDiscrete

callback_mode_discrete

2 (overrides AnimationMixer)

bool

deterministic

true (overrides AnimationMixer)

AnimationRootNode

tree_root

Methods

AnimationProcessCallback

get_process_callback() const

void

set_process_callback(mode: AnimationProcessCallback)


Signals

animation_player_changed()

Emitted when the anim_player is changed.


Enumerations

enum AnimationProcessCallback:

AnimationProcessCallback ANIMATION_PROCESS_PHYSICS = 0

Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS.

AnimationProcessCallback ANIMATION_PROCESS_IDLE = 1

Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE.

AnimationProcessCallback ANIMATION_PROCESS_MANUAL = 2

Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL.


Property Descriptions

NodePath advance_expression_base_node = NodePath(".")

  • void set_advance_expression_base_node(value: NodePath)

  • NodePath get_advance_expression_base_node()

The path to the Node used to evaluate the AnimationNode Expression if one is not explicitly specified internally.


NodePath anim_player = NodePath("")

The path to the AnimationPlayer used for animating.


AnimationRootNode tree_root

The root animation node of this AnimationTree. See AnimationRootNode.


Method Descriptions

AnimationProcessCallback get_process_callback() const

Deprecated: Use AnimationMixer.callback_mode_process instead.

Returns the process notification in which to update animations.


void set_process_callback(mode: AnimationProcessCallback)

Deprecated: Use AnimationMixer.callback_mode_process instead.

Sets the process notification in which to update animations.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.