Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

GLTFTexture

Inherits: Resource < RefCounted < Object

GLTFTexture represents a texture in a GLTF file.

Tutorials

Properties

int

sampler

-1

int

src_image

-1


Property Descriptions

int sampler = -1

  • void set_sampler(value: int)

  • int get_sampler()

ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).


int src_image = -1

  • void set_src_image(value: int)

  • int get_src_image()

The index of the image associated with this texture, see GLTFState.get_images. If -1, then this texture does not have an image assigned.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.