Exporting for Windows¶
This page describes how to export a Godot project to Windows. If you're looking to compile editor or export template binaries from source instead, read Compiling for Windows.
The simplest way to distribute a game for PC is to copy the executable
godot.exe), compress the folder and send it to someone else. However, this
is often not desired.
Godot offers a more elegant approach for PC distribution when using the export
system. When exporting for Windows, the exporter takes all the project files and
data.pck file. This file is bundled with a specially optimized
binary that is smaller, faster and does not contain the editor and debugger.
Godot is capable of automatic code signing on export. To do this you must have the
Windows SDK (on Windows) or osslsigncode
(on any other OS) installed. You will also need a package signing certificate,
information on creating one can be found here.
If you export for Windows with embedded PCK files, you will not be able to sign the program as it will break.
On Windows, PCK embedding is also known to cause false positives in antivirus programs. Therefore, it's recommended to avoid using it unless you're distributing your project via Steam as it bypasses code signing and antivirus checks.
Settings need to be changed in two places. First, in the editor settings, under
Export > Windows. Click on the folder next to the
Sign Tool setting, if
you're using Windows navigate to and select
SignTool.exe, if you're on a different
The second location is the Windows export preset, which can be found in Project > Export.... Add a windows desktop preset if you haven't already. Under options there is a code signing category.
Enabled must be set to true, and
Identity must be set to the signing
certificate. The other settings can be adjusted as needed. Once this is Done
Godot will sign your project on export.