OmniLight3D¶
Inherits: Light3D < VisualInstance3D < Node3D < Node < Object
Omnidirectional light, such as a light bulb or a candle.
Description¶
An Omnidirectional light is a type of Light3D that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
Tutorials¶
Properties¶
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Enumerations¶
enum ShadowMode:
SHADOW_DUAL_PARABOLOID = 0 --- Shadows are rendered to a dual-paraboloid texture. Faster than SHADOW_CUBE, but lower-quality.
SHADOW_CUBE = 1 --- Shadows are rendered to a cubemap. Slower than SHADOW_DUAL_PARABOLOID, but higher-quality.
Property Descriptions¶
float omni_attenuation
Default |
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Setter |
set_param(value) |
Getter |
get_param() |
The light's attenuation (drop-off) curve. A number of presets are available in the Inspector by right-clicking the curve.
float omni_range
Default |
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Setter |
set_param(value) |
Getter |
get_param() |
The light's radius. Note that the effectively lit area may appear to be smaller depending on the omni_attenuation in use. No matter the omni_attenuation in use, the light will never reach anything outside this radius.
ShadowMode omni_shadow_mode
Default |
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Setter |
set_shadow_mode(value) |
Getter |
get_shadow_mode() |
See ShadowMode.