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Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A 4D vector constant to be used within the visual shader graph.
A constant 4D vector, which can be used as an input node.
Quaternion constant =
Quaternion(0, 0, 0, 1)
void set_constant ( Quaternion value )
Quaternion get_constant ( )
A 4D vector (represented as a Quaternion) constant which represents the state of this node.