3D¶
- Introduction to 3D
- Using 3D transforms
- 3D rendering limitations
- Standard Material 3D and ORM Material 3D
- 3D lights and shadows
- Physical light and camera units
- Reflection probes
- Using GIProbe
- Baked lightmaps
- Environment and post-processing
- 3D antialiasing
- Resolution scaling
- Volumetric fog and fog volumes
- High dynamic range lighting
- Using GridMaps
- Using MultiMeshInstance3D
- Prototyping levels with CSG
- Procedural geometry
- 3D text
- Mesh level of detail (LOD)
- Visibility ranges (HLOD)
- Occlusion culling