Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object

Blends two of three animations linearly inside of an AnimationNodeBlendTree.


A resource to add to an AnimationNodeBlendTree. Blends two animations out of three linearly out of three based on the amount value.

This animation node has three inputs:

  • The base anim