CameraAttributesPractical

Inherits: CameraAttributes < Resource < RefCounted < Object

Camera settings in an easy to use format.

Description

Controls camera-specific attributes such as auto-exposure, depth of field, and exposure override.

When used in a WorldEnvironment it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own CameraAttributes, including the editor camera. When used in a Camera3D it will override any CameraAttributes set in the WorldEnvironment. When used in VoxelGI or LightmapGI, only the exposure settings will be used.

Properties

float

auto_exposure_max_sensitivity

800.0

float

auto_exposure_min_sensitivity

0.0

float

dof_blur_amount

0.1

float

dof_blur_far_distance

10.0

bool

dof_blur_far_enabled

false

float

dof_blur_far_transition

5.0

float

dof_blur_near_distance

2.0

bool

dof_blur_near_enabled

false

float

dof_blur_near_transition

1.0

Property Descriptions

  • float auto_exposure_max_sensitivity

Default

800.0

Setter

set_auto_exposure_max_sensitivity(value)

Getter

get_auto_exposure_max_sensitivity()

The maximum sensitivity (in ISO) used when calculating auto exposure. When calculating scene average luminance, color values will be clamped to at least this value. This limits the auto-exposure from exposing below a certain brightness, resulting in a cut off point where the scene will remain bright.


  • float auto_exposure_min_sensitivity

Default

0.0

Setter

set_auto_exposure_min_sensitivity(value)

Getter

get_auto_exposure_min_sensitivity()

The minimum sensitivity (in ISO) used when calculating auto exposure. When calculating scene average luminance, color values will be clamped to at least this value. This limits the auto-exposure from exposing above a certain brightness, resulting in a cut off point where the scene will remain dark.


Default

0.1

Setter

set_dof_blur_amount(value)

Getter

get_dof_blur_amount()

Sets the maximum amount of blur. When using physically-based blur amounts, will instead act as a multiplier. High values lead to an increased amount of bluriness, but can be much more expensive to calculate. It is best to keep this as low as possible for a given art style.


  • float dof_blur_far_distance

Default

10.0

Setter

set_dof_blur_far_distance(value)

Getter

get_dof_blur_far_distance()

Objects further from the Camera3D by this amount will be blurred by the depth of field effect. Measured in meters.


  • bool dof_blur_far_enabled

Default

false

Setter

set_dof_blur_far_enabled(value)

Getter

is_dof_blur_far_enabled()

Enables depth of field blur for objects further than dof_blur_far_distance. Strength of blur is controlled by dof_blur_amount and modulated by dof_blur_far_transition.


  • float dof_blur_far_transition

Default

5.0

Setter

set_dof_blur_far_transition(value)

Getter

get_dof_blur_far_transition()

When positive, distance over which (starting from dof_blur_far_distance) blur effect will scale from 0 to dof_blur_amount. When negative, uses physically-based scaling so depth of field effect will scale from 0 at dof_blur_far_distance and will increase in a physically accurate way as objects get further from the Camera3D.


  • float dof_blur_near_distance

Default

2.0

Setter

set_dof_blur_near_distance(value)

Getter

get_dof_blur_near_distance()

Objects closer from the Camera3D by this amount will be blurred by the depth of field effect. Measured in meters.


  • bool dof_blur_near_enabled

Default

false

Setter

set_dof_blur_near_enabled(value)

Getter

is_dof_blur_near_enabled()

Enables depth of field blur for objects closer than dof_blur_near_distance. Strength of blur is controlled by dof_blur_amount and modulated by dof_blur_near_transition.


  • float dof_blur_near_transition

Default

1.0

Setter

set_dof_blur_near_transition(value)

Getter

get_dof_blur_near_transition()

When positive, distance over which blur effect will scale from 0 to dof_blur_amount, ending at dof_blur_near_distance. When negative, uses physically-based scaling so depth of field effect will scale from 0 at dof_blur_near_distance and will increase in a physically accurate way as objects get closer to the Camera3D.