Overrides the location sounds are heard from.
Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. Only one
AudioListener2D can be current. Using make_current will disable the previous
void clear_current ( )
AudioListener2D. If it's not set as current, this method will have no effect.
bool is_current ( ) const
true if this
AudioListener2D is currently active.
void make_current ( )
AudioListener2D active, setting it as the hearing point for the sounds. If there is already another active
AudioListener2D, it will be disabled.
This method will have no effect if the
AudioListener2D is not added to SceneTree.