GLTFDocumentExtension
Inherits: Resource < RefCounted < Object
Inherited By: GLTFDocumentExtensionConvertImporterMesh
GLTFDocument extension class.
Description
Extends the functionality of the GLTFDocument class by allowing you to run arbitrary code at various stages of GLTF import or export.
To use, make a new class extending GLTFDocumentExtension, override any methods you need, make an instance of your class, and register it using GLTFDocument.register_gltf_document_extension.
Note: Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the set_additional_data
and get_additional_data
methods in GLTFState or GLTFNode.
Methods
void |
_convert_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_node ) virtual |
Error |
_export_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual |
Error |
_export_post ( GLTFState state ) virtual |
Error |
_export_preflight ( GLTFState state, Node root ) virtual |
Error |
_export_preserialize ( GLTFState state ) virtual |
Node3D |
_generate_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_parent ) virtual |
String |
_get_image_file_extension ( ) virtual |
PackedStringArray |
_get_saveable_image_formats ( ) virtual |
PackedStringArray |
_get_supported_extensions ( ) virtual |
Error |
_import_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual |
Error |
_import_post ( GLTFState state, Node root ) virtual |
Error |
_import_post_parse ( GLTFState state ) virtual |
Error |
_import_preflight ( GLTFState state, PackedStringArray extensions ) virtual |
Error |
_parse_image_data ( GLTFState state, PackedByteArray image_data, String mime_type, Image ret_image ) virtual |
Error |
_parse_node_extensions ( GLTFState state, GLTFNode gltf_node, Dictionary extensions ) virtual |
Error |
_parse_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture ret_gltf_texture ) virtual |
Error |
_save_image_at_path ( GLTFState state, Image image, String file_path, String image_format, float lossy_quality ) virtual |
PackedByteArray |
_serialize_image_to_bytes ( GLTFState state, Image image, Dictionary image_dict, String image_format, float lossy_quality ) virtual |
Error |
_serialize_texture_json ( GLTFState state, Dictionary t |