Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Resource < RefCounted < Object

An OpenXR action.


This resource defines an OpenXR action. Actions can be used both for inputs (buttons, joysticks, triggers, etc.) and outputs (haptics).

OpenXR performs automatic conversion between action type and input type whenever possible. An analog trigger bound to a boolean action will thus return false if the trigger is depressed and