MeshInstance3D

Inherits: GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

Inherited By: SoftDynamicBody3D

Node that instances meshes into a scenario.

Description

MeshInstance3D is a node that takes a Mesh resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single Mesh in many places. This allows reuse of geometry which can save on resources. When a Mesh has to be instantiated more than thousands of times at close proximity, consider using a MultiMesh in a MultiMeshInstance3D instead.

Properties

Mesh

mesh

NodePath

skeleton

NodePath("..")

Skin

skin

Property Descriptions

Setter

set_mesh(value)

Getter

get_mesh()

The Mesh resource for the instance.


Default

NodePath("..")

Setter

set_skeleton_path(value)

Getter

get_skeleton_path()

NodePath to the Skeleton3D associated with the instance.


Setter

set_skin(value)

Getter

get_skin()

Sets the skin to be used by this instance.

Method Descriptions

  • void create_convex_collision ( bool clean=true, bool simplify=false )

This helper creates a StaticBody3D child node with a ConvexPolygonShape3D collision shape calculated from the mesh geometry. It's mainly used for testing.

If clean is true (default), duplicate and interior vertices are removed automatically. You can set it to false to make the process faster if not needed.

If simplify is true, the geometry can be further simplified to reduce the amount of vertices. Disabled by default.


  • void create_debug_tangents ( )

This helper creates a MeshInstance3D child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.


  • void create_multiple_convex_collisions ( )

This helper creates a StaticBody3D child node with multiple ConvexPolygonShape3D collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.


  • void create_trimesh_collision ( )

This helper creates a StaticBody3D child node with a ConcavePolygonShape3D collision shape calculated from the mesh geometry. It's mainly used for testing.



Returns the Material that will be used by the Mesh when drawing. This can return the GeometryInstance3D.material_override, the surface override Material defined in this MeshInstance3D, or the surface Material defined in the Mesh. For example, if GeometryInstance3D.material_override is used, all surfaces will return the override material.


  • int get_blend_shape_count ( ) const


  • float get_blend_shape_value ( int blend_shape_idx ) const


  • Material get_surface_override_material ( int surface ) const

Returns the override Material for the specified surface of the Mesh resource.


  • int get_surface_override_material_count ( ) const

Returns the number of surface override materials. This is equivalent to Mesh.get_surface_count.


  • void set_blend_shape_value ( int blend_shape_idx, float value )


  • void set_surface_override_material ( int surface, Material material )

Sets the override Material for the specified surface of the Mesh resource. This material is associated with this MeshInstance3D rather than with the Mesh resource.