Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: SkeletonModifier3D < Node3D < Node < Object

A node for driving hand meshes from XRHandTracker data.


This node uses hand tracking data from a XRHandTracker to animate the skeleton of a hand mesh.

This node positions itself at the XRHandTracker.HAND_JOINT_PALM position and scales itself to XRServer.world_scale. Adding t