Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Experimental: This class may be changed or removed in future versions.

Inherits: SkeletonModifier3D < Node3D < Node < Object

A node for driving body meshes from XRBodyTracker data.


This node uses body tracking data from a XRBodyTracker to animate the skeleton of a body mesh.

This node positions itself at the XRBodyTracker.JOINT_ROOT position and scales itself to XRServer.world_scale. Adding the body model as a child of this node will result in the model bein