Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Outputs a 3D vector based on the result of a floating point comparison within the visual shader graph.
This visual shader node has six input ports. Port 1 and 2 provide the two floating point numbers
b that will be compared. Port 3 is the tolerance, which allows similar floating point number to be considered equal. Ports 4 to 6 are the possible outputs, returned if
a == b,
a > b, or
a < b respectively.