Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Control < CanvasItem < Node < Object

A control that displays a texture by keeping its corners intact, but tiling its edges and center.


Also known as 9-slice panels, NinePatchRect produces clean panels of any size based on a small texture. To do so, it splits the texture in a 3×3 grid. When you scale the node, it tiles the texture's edges horizontally or vertically, tiles the center on b