Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A visual shader helper node for multiplying position and rotation of particles.
This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
bool degrees_mode =
true, the angle will be interpreted in degrees instead of radians.