CircleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

Circular shape resource for 2D physics.

Description

2D circular shape to be added as a direct child of a PhysicsBody2D or Area2D using a CollisionShape2D node. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.

Performance: Being a primitive collision shape, CircleShape2D is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin.

Properties

float

radius

10.0

Property Descriptions

Default

10.0

Setter

set_radius(value)

Getter

get_radius()

The circle's radius.