In this section, we cover the Godot editor in general, from its interface to using it with the command line.
The editor's interface¶
The following pages explain how to use the various windows, workspaces, and docks that make up the Godot editor. We cover some specific editors' interface in other sections where appropriate. For example, the animation editor.
Godot offers an HTML5 version of the editor running entirely in your browser. No download is required to use it, but it has a certain amount of caveats you should be aware of.
The articles below focus on features for developers, like calling Godot from the command lines and using an external text editor such as Visual Studio Code or Emacs.
Managing editor features¶
Godot allows you to remove features from the editor. This may be useful if you're an educator trying to ease students into the editor slowly, or if you're working on a project that's only 2D or only 3D and don't want to see what you don't need.