Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualInstance3D < Node3D < Node < Object

A region that contributes to the default volumetric fog from the world environment.


FogVolumes are used to add localized fog into the global volumetric fog effect. FogVolumes can also remove volumetric fog from specific areas if using a FogMaterial with a negative FogMaterial.density.

Performance of FogVolumes is directly related to their relative size on the screen and the complexity of their attached FogMaterial. It is best to keep FogVolumes relatively small and