You are reading the
(unstable) version of this documentation, which may document features not available
or compatible with Godot 3.x.
Checking the stable version of the documentation...
Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
Inherits: AudioStream < Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
int bar_beats =
int beat_count =
float bpm =
bool loop =
true, the stream will automatically loop when it reaches the end.
float loop_offset =
Time in seconds at which the stream starts after being looped.
void set_packet_sequence ( OggPacketSequence value )
OggPacketSequence get_packet_sequence ( )
Contains the raw Ogg data for this stream.