Attention: Here be dragons

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Inherits: Shape2D < Resource < RefCounted < Object

A 2D rectangle shape used for physics collision.


A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.

Performance: RectangleShape2D is fast to check collisions against. It is faster than CapsuleShape2D, but slower than CircleShape2D.