VisualShaderNodeTransformOp¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
A Transform3D operator to be used within the visual shader graph.
Description¶
Applies operator to two transform (4x4 matrices) inputs.
Properties¶
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Enumerations¶
enum Operator:
OP_AxB = 0 --- Multiplies transform
a
by the transformb
.OP_BxA = 1 --- Multiplies transform
b
by the transforma
.OP_AxB_COMP = 2 --- Performs a component-wise multiplication of transform
a
by the transformb
.OP_BxA_COMP = 3 --- Performs a component-wise multiplication of transform
b
by the transforma
.OP_ADD = 4 --- Adds two transforms.
OP_A_MINUS_B = 5 --- Subtracts the transform
a
from the transformb
.OP_B_MINUS_A = 6 --- Subtracts the transform
b
from the transforma
.OP_A_DIV_B = 7 --- Divides the transform
a
by the transformb
.OP_B_DIV_A = 8 --- Divides the transform
b
by the transforma
.OP_MAX = 9 --- Represents the size of the Operator enum.
Property Descriptions¶
Operator operator
Default |
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Setter |
set_operator(value) |
Getter |
get_operator() |
The type of the operation to be performed on the transforms. See Operator for options.