BoxMesh

Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Generate an axis-aligned box PrimitiveMesh.

Description

Generate an axis-aligned box PrimitiveMesh.

The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1).

Note: When using a large textured BoxMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.

Property Descriptions

Default

Vector3(2, 2, 2)

Setter

set_size(value)

Getter

get_size()

The box's width, height and depth.


  • int subdivide_depth

Default

0

Setter

set_subdivide_depth(value)

Getter

get_subdivide_depth()

Number of extra edge loops inserted along the Z axis.


  • int subdivide_height

Default

0

Setter

set_subdivide_height(value)

Getter

get_subdivide_height()

Number of extra edge loops inserted along the Y axis.


  • int subdivide_width

Default

0

Setter

set_subdivide_width(value)

Getter

get_subdivide_width()

Number of extra edge loops inserted along the X axis.