PhysicsTestMotionResult3D

Inherits: RefCounted < Object

Result from a 3D body motion test.

Description

This class contains the motion and collision result from PhysicsServer3D.body_test_motion.

Methods

Object

get_collider ( int collision_index=0 ) const

int

get_collider_id ( int collision_index=0 ) const

RID

get_collider_rid ( int collision_index=0 ) const

int

get_collider_shape ( int collision_index=0 ) const

Vector3

get_collider_velocity ( int collision_index=0 ) const

int

get_collision_count ( ) const

float

get_collision_depth ( int collision_index=0 ) const

int

get_collision_local_shape ( int collision_index=0 ) const

Vector3

get_collision_normal ( int collision_index=0 ) const

Vector3

get_collision_point ( int collision_index=0 ) const

float

get_collision_safe_fraction ( ) const

float

get_collision_unsafe_fraction ( ) const

Vector3

get_remainder ( ) const

Vector3

get_travel ( ) const

Method Descriptions

  • Object get_collider ( int collision_index=0 ) const

Returns the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occured.


  • int get_collider_id ( int collision_index=0 ) const

Returns the unique instance ID of the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occured. See Object.get_instance_id.


  • RID get_collider_rid ( int collision_index=0 ) const

Returns the colliding body's RID used by the PhysicsServer3D given a collision index (the deepest collision by default), if a collision occured.


  • int get_collider_shape ( int collision_index=0 ) const

Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occured. See CollisionObject3D.


  • Vector3 get_collider_velocity ( int collision_index=0 ) const

Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occured.


  • int get_collision_count ( ) const

Returns the number of detected collisions.


  • float get_collision_depth ( int collision_index=0 ) const

Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occured.


  • int get_collision_local_shape ( int collision_index=0 ) const

Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occured.


  • Vector3 get_collision_normal ( int collision_index=0 ) const

Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occured.


  • Vector3 get_collision_point ( int collision_index=0 ) const

Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occured.


  • float get_collision_safe_fraction ( ) const

Returns the maximum fraction of the motion that can occur without a collision, between 0 and 1.


  • float get_collision_unsafe_fraction ( ) const

Returns the minimum fraction of the motion needed to collide, if a collision occured, between 0 and 1.


Returns the moving object's remaining movement vector.


Returns the moving object's travel before collision.